多分制作日記

https://ux.getuploader.com/jokermugen/ ←ロダです

何故だ・・・

この記述なんかおかしいのか・・・?

他のキャラにあった記述だぜ・・・?

[State 4800, slow]
type = VarAdd
triggerall = Var(28) <= 7
trigger1 = ProjHitTime(4810) = [0,7]
Var(28) = 1
ignorehitpause = 1

[State 4800, slow]
type = VarSet
trigger1 = ProjHitTime(4810) > 7
Var(28) = 0
ignorehitpause = 1

[State 4800, slow]
type = VarSet
trigger1 = Var(28) <= 7
trigger1 = ProjHitTime(4820) = [0,7]
Var(28) = 100
ignorehitpause = 1

Projectile記述の原因不明のエラー

MUGENくんもこの記述はこのMUGENには対応してないよ!と細かいことは教えてくれなかった・・・

cnslintも使ってみたけどダメだった・・・

誤字とかならちゃんと教えてくれるはずだけどそうじゃないってどういうことなのさ・・・

以下エラーが起きたProjectile記述

 

[State 5510, Proj];弱
type = Projectile
trigger1 = animelem = 1
projanim = 7350
Projhitanim = 7305
offset = 0, 0
projpriority = 7
projsprpriority = 3
velocity = vel X, vel Y
projhits = 3
Projmisstime = 0
attr = S,SP
damage = ceil(ifelse*1<7,7,(56*fvar(10)))),ceil(ifelse*2/2)
sparkno = S8800(random%64)
guard.sparkno = S8105
sparkxy = 5,-20
hitsound = S2,15
guardsound = S1,1
ground.type = Low
ground.slidetime = 14
ground.hittime = 14
air.hittime = 14
guard.ctrltime = 14
ground.velocity = -7,-7
guard.velocity = -8
air.velocity = -7,-7
airguard.velocity = -5.33,-1
air.juggle = 0
fall = 1
fall.recover = 0
air.fall = 1
envshake.time = 10
envshake.ampl = 2
ProjID = 5500
givepower = 35, 35
palfx.time = 12**3<7,7,(56*fvar(10)))),ceil(ifelse*4/2)
sparkno = S8800(random%64)
guard.sparkno = S8105
sparkxy = 5,-20
hitsound = S2,15
guardsound = S1,1
;ground.type = Low
ground.slidetime = 14
ground.hittime = 14
air.hittime = 14
guard.ctrltime = 14
ground.velocity = -2.2,-14.8
guard.velocity = -8
air.velocity = -2.2,-14.8
airguard.velocity = -5.33,-1
air.juggle = 0
fall = 1
fall.recover = 0
air.fall = 1
envshake.time = 10
envshake.ampl = 2
ProjID = 5501
givepower = 35, 35
palfx.time = 12**5<7,7,(105*fvar(10)))),ceil(ifelse((105*fvar(10)/8)<7,7,(105*fvar(10)/8)))
animtype = diagup
hitflag = MAFD
guardflag =
pausetime = 0,10
sparkno = S8210+(random%8)
guard.sparkno = S8105
sparkxy = 0, 0
hitsound = S2,17
guardsound = S1,1
;ground.type = Low
ground.slidetime = 18
ground.hittime = 18
air.hittime = 18
guard.ctrltime = 18
ground.velocity = -2.2,-14.8
guard.velocity = -8
air.velocity = -2.2,-14.8
airguard.velocity = -5.33,-1
air.juggle = 0
fall = 1
fall.recover = 0
air.fall = 1
envshake.time = 10
envshake.ampl = 2
ProjID = 5502
palfx.color = 60
palfx.time = 60
palfx.sinadd = 120,120,120,3
givepower = 35, 35
yaccel = .5
;nochainID = root,var(40)
p2stateno = 1310
projedgebound = 100
projstagebound = 100

*1:56*fvar(10

*2:56*fvar(10)/8)<7,7,(56*fvar(10)/8)))
animtype = diagup
hitflag = MAFD
guardflag = M
pausetime = 4,ceil(11*(2-(var(16)>0

*3:root,var(0)&2**12)/2**12)
palfx.add = 255,255,255
palfx.mul = 128,128,128
yaccel = .5
projedgebound = 100
projstagebound = 100

[State 5510, Proj];中
type = Projectile
trigger1 = time = 29
projanim = 1307
Projhitanim = 7306
offset = 0, 0
projpriority = 7
projsprpriority = 3
velocity = vel X, vel Y
projhits = 1
Projmisstime = 0
attr = S,SP
damage = ceil(ifelse((56*fvar(10

*4:56*fvar(10)/8)<7,7,(56*fvar(10)/8)))
animtype = back
hitflag = MAFD
guardflag = M
pausetime = 4,ceil(11*(2-(var(16)>0

*5:root,var(0)&2**12)/2**12)
palfx.add = 255,255,255
palfx.mul = 128,128,128
yaccel = .5
;nochainID = root,var(40)
p2stateno = 1310
projedgebound = 100
projstagebound = 100

[State 5510, Proj];強
type = Projectile
trigger1 = time = 59
projanim = 7350
Projhitanim = 7305
offset = 0, 0
projpriority = 7
projsprpriority = 3
velocity = vel X, vel Y
attr = S,SP
damage = ceil(ifelse((105*fvar(10